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3 Joint Rule A principle stating that breaking mechanics require isolating at least three joints.
This concept explains that joint locks are most effective when at least three joints are isolated, ensuring maximum leverage and control in a submission attempt.
Learn more 3 Joint Rule Anatomic Hierarchy Body Tethering Breaking Mechanics Center of Gravity Choking Mechanics Controlled Breathing Core Mechanics Critical Control Points Direct vs. Proxy Control Elbow-Knee Connection Force Compression Force Vectors Head Position Inertia Inside Channel Control Kinetic Chains Leading Edges Limb Coiling Mirrored Stances Momentum Overwhelming Force Priit's 45° Rule Ratchet Control Redundancies Seated vs. Supine Guards Single vs. Double Lever Control Solid Frames Staying Loose Stress and Recovery Surface Area Theory of Alignment Types of Guard Alignment Over Position Asymmetric Warfare Committed Techniques Compounding Constant and Variable Tension Controlling the Distance Countergripping Crossing the Center Defend With Purpose Defense Paradox Dictate the Pace Dilemma Diminishing Returns Do What Works Dominant Angles Double Down on Strengths Double Trouble Economy of Motion Funneling Grips Dictate Position Hick's Law Inversion Kuzushi Last Mile Problem Layers of Guard Layers of Strategy The Map Is Not the Territory Marginal Gains Mask Your Intentions Minimize Attack Vectors Myopia Opening Salvos Path of Least Resistance Pattern Interrupts Phases of Guard Phases of Passing Placeholders Position Over Submission Predictable Responses Prevention Over Cure Prioritize Longevity Probabilistic Thinking Return on Investment Shifting Platforms Static vs. Dynamic Control Table Selection Technique Chaining Timeframe Paradox Tipping Points Tokui Waza Waypoints Win Conditions Windows of Opportunity